A Lightweight Audio Editor
Non-destructive Multi-track Editing
Importing or recording into multiple Tracks, and re-arranging the audio as Clips, while keeping the source audio untouched.
Recording is as simple as clicking the
Punching-in can also be done by recording onto an existing track.
Recorded audio is saved incrementally into a file in order to prevent data loss in unexpected situations.
Finalizing your project by marking the project into Chapters.
When exported, Chapters are written as ID3 Chapter Frames in the audio file, which can then be picked up by supported audio players (such as Podcast players).
Native Apple Silicon Support
Teapodo runs natively on both Apple Silion Macs and Intel Macs, making the editing experience smooth and power efficient.
Teapodo's GUI is based on Qt 6, which takes advantage of modern GPU rendering APIs on supported platforms, making the UI responsive and efficient.
Built with Rust
Teapodo's audio engine and internal data flow is written in Rust, a programming language that is fast and memory-safe.
The multi-threaded nature of real-time audio processing makes it a challenging problem to solve. With the help of Rust (and a handful of well-crafted third party crates), we are able to implement a rock solid foundation for Teapodo.